Arnold for Maya – Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Features
• Seamless integration with Maya shapes, cameras, lights and shaders.
• Image Based Lighting support, including a state of the art physical sky.
• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
• Support for volume rendering with Maya Fluids.
• Support for Maya Hair and nHair.
• Particles and nParticles support, including particle instancer.
• Defer the creation of geometry at render time with the Stand-in placeholder nodes.
• Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
• Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
• XGen integration.
• Texturable geometric lights.
• Deep EXR.
• Rendering of curves.
What’s New
* Click here
Title Release: Arnold.for.Maya.v5.0.0
Developer: HomePage
License: ShareWare
OS: Windows
Download:
Arnold for Maya 2019 (447 MB)
Arnold for Maya 2020 (447 MB)
Arnold for Maya 2022 (452 MB)